使用计算笔记本(例如,Jupyter Notebook),数据科学家根据他们的先前经验和外部知识(如在线示例)合理化他们的探索性数据分析(EDA)。对于缺乏关于数据集或问题的具体了解的新手或数据科学家,有效地获得和理解外部信息对于执行EDA至关重要。本文介绍了eDassistant,一个jupyterlab扩展,支持EDA的原位搜索示例笔记本电脑和有用的API的推荐,由搜索结果的新颖交互式可视化供电。代码搜索和推荐是由最先进的机器学习模型启用的,培训在线收集的EDA笔记本电脑的大型语料库。进行用户学习,以调查埃迪卡斯特和数据科学家的当前实践(即,使用外部搜索引擎)。结果证明了埃迪斯坦特的有效性和有用性,与会者赞赏其对EDA的顺利和环境支持。我们还报告了有关代码推荐工具的几种设计意义。
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Participants in political discourse employ rhetorical strategies -- such as hedging, attributions, or denials -- to display varying degrees of belief commitments to claims proposed by themselves or others. Traditionally, political scientists have studied these epistemic phenomena through labor-intensive manual content analysis. We propose to help automate such work through epistemic stance prediction, drawn from research in computational semantics, to distinguish at the clausal level what is asserted, denied, or only ambivalently suggested by the author or other mentioned entities (belief holders). We first develop a simple RoBERTa-based model for multi-source stance predictions that outperforms more complex state-of-the-art modeling. Then we demonstrate its novel application to political science by conducting a large-scale analysis of the Mass Market Manifestos corpus of U.S. political opinion books, where we characterize trends in cited belief holders -- respected allies and opposed bogeymen -- across U.S. political ideologies.
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3D shapes have complementary abstractions from low-level geometry to part-based hierarchies to languages, which convey different levels of information. This paper presents a unified framework to translate between pairs of shape abstractions: $\textit{Text}$ $\Longleftrightarrow$ $\textit{Point Cloud}$ $\Longleftrightarrow$ $\textit{Program}$. We propose $\textbf{Neural Shape Compiler}$ to model the abstraction transformation as a conditional generation process. It converts 3D shapes of three abstract types into unified discrete shape code, transforms each shape code into code of other abstract types through the proposed $\textit{ShapeCode Transformer}$, and decodes them to output the target shape abstraction. Point Cloud code is obtained in a class-agnostic way by the proposed $\textit{Point}$VQVAE. On Text2Shape, ShapeGlot, ABO, Genre, and Program Synthetic datasets, Neural Shape Compiler shows strengths in $\textit{Text}$ $\Longrightarrow$ $\textit{Point Cloud}$, $\textit{Point Cloud}$ $\Longrightarrow$ $\textit{Text}$, $\textit{Point Cloud}$ $\Longrightarrow$ $\textit{Program}$, and Point Cloud Completion tasks. Additionally, Neural Shape Compiler benefits from jointly training on all heterogeneous data and tasks.
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In order for artificial neural networks to begin accurately mimicking biological ones, they must be able to adapt to new exigencies without forgetting what they have learned from previous training. Lifelong learning approaches to artificial neural networks attempt to strive towards this goal, yet have not progressed far enough to be realistically deployed for natural language processing tasks. The proverbial roadblock of catastrophic forgetting still gate-keeps researchers from an adequate lifelong learning model. While efforts are being made to quell catastrophic forgetting, there is a lack of research that looks into the importance of class ordering when training on new classes for incremental learning. This is surprising as the ordering of "classes" that humans learn is heavily monitored and incredibly important. While heuristics to develop an ideal class order have been researched, this paper examines class ordering as it relates to priming as a scheme for incremental class learning. By examining the connections between various methods of priming found in humans and how those are mimicked yet remain unexplained in life-long machine learning, this paper provides a better understanding of the similarities between our biological systems and the synthetic systems while simultaneously improving current practices to combat catastrophic forgetting. Through the merging of psychological priming practices with class ordering, this paper is able to identify a generalizable method for class ordering in NLP incremental learning tasks that consistently outperforms random class ordering.
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Imitation learning (IL) is a simple and powerful way to use high-quality human driving data, which can be collected at scale, to identify driving preferences and produce human-like behavior. However, policies based on imitation learning alone often fail to sufficiently account for safety and reliability concerns. In this paper, we show how imitation learning combined with reinforcement learning using simple rewards can substantially improve the safety and reliability of driving policies over those learned from imitation alone. In particular, we use a combination of imitation and reinforcement learning to train a policy on over 100k miles of urban driving data, and measure its effectiveness in test scenarios grouped by different levels of collision risk. To our knowledge, this is the first application of a combined imitation and reinforcement learning approach in autonomous driving that utilizes large amounts of real-world human driving data.
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Reinforcement Learning is a powerful tool to model decision-making processes. However, it relies on an exploration-exploitation trade-off that remains an open challenge for many tasks. In this work, we study neighboring state-based, model-free exploration led by the intuition that, for an early-stage agent, considering actions derived from a bounded region of nearby states may lead to better actions when exploring. We propose two algorithms that choose exploratory actions based on a survey of nearby states, and find that one of our methods, ${\rho}$-explore, consistently outperforms the Double DQN baseline in an discrete environment by 49\% in terms of Eval Reward Return.
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Diffusion models have achieved great success in modeling continuous data modalities such as images, audio, and video, but have seen limited use in discrete domains such as language. Recent attempts to adapt diffusion to language have presented diffusion as an alternative to autoregressive language generation. We instead view diffusion as a complementary method that can augment the generative capabilities of existing pre-trained language models. We demonstrate that continuous diffusion models can be learned in the latent space of a pre-trained encoder-decoder model, enabling us to sample continuous latent representations that can be decoded into natural language with the pre-trained decoder. We show that our latent diffusion models are more effective at sampling novel text from data distributions than a strong autoregressive baseline and also enable controllable generation.
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We introduce MegaPose, a method to estimate the 6D pose of novel objects, that is, objects unseen during training. At inference time, the method only assumes knowledge of (i) a region of interest displaying the object in the image and (ii) a CAD model of the observed object. The contributions of this work are threefold. First, we present a 6D pose refiner based on a render&compare strategy which can be applied to novel objects. The shape and coordinate system of the novel object are provided as inputs to the network by rendering multiple synthetic views of the object's CAD model. Second, we introduce a novel approach for coarse pose estimation which leverages a network trained to classify whether the pose error between a synthetic rendering and an observed image of the same object can be corrected by the refiner. Third, we introduce a large-scale synthetic dataset of photorealistic images of thousands of objects with diverse visual and shape properties and show that this diversity is crucial to obtain good generalization performance on novel objects. We train our approach on this large synthetic dataset and apply it without retraining to hundreds of novel objects in real images from several pose estimation benchmarks. Our approach achieves state-of-the-art performance on the ModelNet and YCB-Video datasets. An extensive evaluation on the 7 core datasets of the BOP challenge demonstrates that our approach achieves performance competitive with existing approaches that require access to the target objects during training. Code, dataset and trained models are available on the project page: https://megapose6d.github.io/.
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Autonomous vehicles must often contend with conflicting planning requirements, e.g., safety and comfort could be at odds with each other if avoiding a collision calls for slamming the brakes. To resolve such conflicts, assigning importance ranking to rules (i.e., imposing a rule hierarchy) has been proposed, which, in turn, induces rankings on trajectories based on the importance of the rules they satisfy. On one hand, imposing rule hierarchies can enhance interpretability, but introduce combinatorial complexity to planning; while on the other hand, differentiable reward structures can be leveraged by modern gradient-based optimization tools, but are less interpretable and unintuitive to tune. In this paper, we present an approach to equivalently express rule hierarchies as differentiable reward structures amenable to modern gradient-based optimizers, thereby, achieving the best of both worlds. We achieve this by formulating rank-preserving reward functions that are monotonic in the rank of the trajectories induced by the rule hierarchy; i.e., higher ranked trajectories receive higher reward. Equipped with a rule hierarchy and its corresponding rank-preserving reward function, we develop a two-stage planner that can efficiently resolve conflicting planning requirements. We demonstrate that our approach can generate motion plans in ~7-10 Hz for various challenging road navigation and intersection negotiation scenarios.
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Video provides us with the spatio-temporal consistency needed for visual learning. Recent approaches have utilized this signal to learn correspondence estimation from close-by frame pairs. However, by only relying on close-by frame pairs, those approaches miss out on the richer long-range consistency between distant overlapping frames. To address this, we propose a self-supervised approach for correspondence estimation that learns from multiview consistency in short RGB-D video sequences. Our approach combines pairwise correspondence estimation and registration with a novel SE(3) transformation synchronization algorithm. Our key insight is that self-supervised multiview registration allows us to obtain correspondences over longer time frames; increasing both the diversity and difficulty of sampled pairs. We evaluate our approach on indoor scenes for correspondence estimation and RGB-D pointcloud registration and find that we perform on-par with supervised approaches.
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